Showing posts with label Buildings. Show all posts
Showing posts with label Buildings. Show all posts

Saturday, 1 September 2012

Production chains helper

Sorry I've been quiet...been busy having net problems!

Somebody in the chat shared this great link, which details all the production chains. Tells you exactly how many foresters, etc, you need for an efficient economy.

I thought this may become obsolete with the new updated 'economy tab' (coming next week...I think!), but it's still quite handy to have as a guide, particularly if you're planning your resource consumption wisely ;)

http://settlersonlinewiki.com/index.php?title=Chains

Saturday, 4 August 2012

Provision House guide *incomplete*

I have made a guide to the Provision House, as someone requested on the forums, and I thought it was a good idea. I will also be making a similar guide to the Barracks in a few days.

The guide can be found HERE

Included are costs, benefits, and construction times for all levels of the Provision House.

(This is a work in progress at the moment, due to me being too tired to calculate the Level 5 attributes and unable to level up my own provision house this week!)


Enjoy!

Friday, 3 August 2012

Moving buildings, and their cost.

As mentioned yesterday, the ability to move buildings is going to be added to the game on the 16th August. The feature will be added to the toolbox tab.

I have just come across this rather nice spreadsheet made by the user Sinister-King, which details the costs for moving buildings as demonstrated in the test server. The prices are likely to come down when the feature goes live, but it's nice to have a rough idea!

https://docs.google.com/spreadsheet/ccc?key=0AkRdxncWSR27dHZ0S1RWNVdYNkVuRVp5MFRZZGFlbHc#gid=0

Thanks to Sinister-King for creating this.

Thursday, 2 August 2012

Recycling plant

If you're a gem buyer, I'd seriously consider purchasing the 'recycling plant' from the item shop. You'll need 990 gems, but it's completely worth it, given that you will be needing a LOT of coal to produce weapons, (and coins, should you choose to produce them. I'll be writing more about the gold mining process later). I particularly like this building because my coal mines are always running out (due to time constraints mainly!) and it's nice to have a reserve stock of coal. Keep it buffed also for more coal than you can shake a proverbially hairy stick at!